degree in computer science from the University of Toronto. Prior to joining SGI, David was a visualization scientist at the Ontario Centre for Large Scale Computation and a lecturer at the University of Toronto. David has been a course presenter at SIGGRAPH '96, '97, and '98 as well as other technical forums. His other interests include large-scale system design and interactive photorealism. David is currently working on high-level toolkits which are built on top of OpenGL as well as contributing to the continuing evolution of OpenGL. He has worked extensively on implementations of the OpenGL graphics library and OpenGL extension specifications. David joined SGI in 1991 and has contributed to the development of the RealityEngine and InfiniteReality graphics systems. Speakers David Blythe David Blythe is a Principal Engineer in the Advanced Graphics Software group at Silicon Graphics. By explaining the concepts and demonstrating the techniques required to generate images of greater realism and utility, the course helps students achieve two goals: they gain a deeper insight into OpenGL functionality and computer graphics concepts, while expanding their ``toolbox'' of useful OpenGL techniques. All rights reserved SIGGRAPH `99 Course This advanced course demonstrates sophisticated and novel computer graphics programming techniques, implemented in C using the widely available OpenGL library. Advanced Graphics Programming Techniques Using OpenGL Next: Contents Advanced Graphics Programming Techniques Using OpenGL Abstract: Organizer: David Blythe Silicon Graphics Copyright ©1999 by Tom McReynolds and David Blythe.
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